load("//bazel:skia_rules.bzl", "exports_files_legacy", "split_srcs_and_hdrs") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) exports_files_legacy() # Not currently in a Bazel target. # In file list for exporting to //gn/gpu.gni:skia_direct3d_sources. D3D_FILES = [ "GrD3DAMDMemoryAllocator.cpp", "GrD3DAMDMemoryAllocator.h", "GrD3DAttachment.cpp", "GrD3DAttachment.h", "GrD3DBuffer.cpp", "GrD3DBuffer.h", "GrD3DCaps.cpp", "GrD3DCaps.h", "GrD3DCommandList.cpp", "GrD3DCommandList.h", "GrD3DCommandSignature.cpp", "GrD3DCommandSignature.h", "GrD3DCpuDescriptorManager.cpp", "GrD3DCpuDescriptorManager.h", "GrD3DDescriptorHeap.cpp", "GrD3DDescriptorHeap.h", "GrD3DDescriptorTableManager.cpp", "GrD3DDescriptorTableManager.h", "GrD3DGpu.cpp", "GrD3DGpu.h", "GrD3DOpsRenderPass.cpp", "GrD3DOpsRenderPass.h", "GrD3DPipeline.h", "GrD3DPipelineState.cpp", "GrD3DPipelineState.h", "GrD3DPipelineStateBuilder.cpp", "GrD3DPipelineStateBuilder.h", "GrD3DPipelineStateDataManager.cpp", "GrD3DPipelineStateDataManager.h", "GrD3DRenderTarget.cpp", "GrD3DRenderTarget.h", "GrD3DResourceProvider.cpp", "GrD3DResourceProvider.h", "GrD3DResourceState.h", "GrD3DRootSignature.cpp", "GrD3DRootSignature.h", "GrD3DSemaphore.cpp", "GrD3DSemaphore.h", "GrD3DTexture.cpp", "GrD3DTexture.h", "GrD3DTextureRenderTarget.cpp", "GrD3DTextureRenderTarget.h", "GrD3DTextureResource.cpp", "GrD3DTextureResource.h", "GrD3DTypesMinimal.cpp", "GrD3DTypesPriv.cpp", "GrD3DTypesPriv.h", "GrD3DUtil.cpp", "GrD3DUtil.h", ] split_srcs_and_hdrs( name = "d3d", files = D3D_FILES, )