layout(webgpu, set=1, texture=2, sampler=3) sampler2D wgpuSampler; layout(direct3d, set=1, texture=4, sampler=5) sampler2D d3dSampler; layout(vulkan, set=1, binding=6) sampler2D vkSampler; void main() { sk_FragColor = sample(wgpuSampler, float2(0)); sk_FragColor = sample(d3dSampler, float2(0)); sk_FragColor = sample(vkSampler, float2(0)); }