layout(webgpu, set=1, texture=2, sampler=3) sampler2D aSampler; layout(webgpu, set=1, texture=4, sampler=5) sampler2D anotherSampler; noinline half4 helpers_helper(sampler2D s) { return sample(s, float2(1)); } noinline half4 helper(sampler2D s) { return helpers_helper(s); } noinline half4 helper2(sampler2D s1, sampler2D s2) { return sample(s1, float2(1)) + helper(s2); } void main() { sk_FragColor = sample(aSampler, float2(0)) + helper(aSampler) + helper2(aSampler, anotherSampler); }