layout(set = 0, binding = 1, rgba8) readonly texture2D aTexture; layout(set = 0, binding = 2) sampler2D aSampledTexture; layout(location = 1) in float2 c; noinline half4 helpers_helper(sampler2D s, layout(rgba8) readonly texture2D t) { return sample(s, c); } noinline half4 helper(layout(rgba8) readonly texture2D t, sampler2D s) { return helpers_helper(s, t); } void main() { sk_FragColor = helper(aTexture, aSampledTexture); }