uniform half4 colorGreen; uniform float unknownInput; half4 main(float2 coords) { half4 result; result.x = (unknownInput, colorGreen.x); result.y = (float2(2), colorGreen.y); result.z = (half3(3), colorGreen.z); result.w = (float2x2(4), colorGreen.w); return result; }