/*#pragma settings RewriteMatrixVectorMultiply*/ uniform half4x4 testMatrix4x4; uniform half4 testValues; half4 main() { half4x4 m44 = half4x4(123); half4 v4 = half4(0, 1, 2, 3); return (m44 * v4) + (testMatrix4x4 * testValues); }