uniform half4 colorGreen, colorRed; int gAccessCount = 0; noinline int Z() { ++gAccessCount; return 0; } half4 main(float2) { float4 array[1]; // Test swizzled-lvalue assignment on an array element with a side-effecting index expression. array[Z()] = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5 array[Z()].a = 2.0; // 0, 0.5, 0, 2 array[Z()].g /= 0.25; // 0, 2, 0, 2 array[Z()].gba *= float3x3(0.5); // 0, 1, 0, 1 array[Z()].bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1 array[Z()].r += array[Z()].a <= 1.0 ? array[Z()].b : float(Z()); // 1, 1, 0.25, 1 return (gAccessCount == 8 && array[0] == float4(1, 1, 0.25, 1)) ? colorGreen : colorRed; }