uniform half4 colorGreen, colorRed; half4 main(float2) { float4 scalar; float4 array[1]; // Test swizzled-lvalue assignment on a scalar. scalar = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5 scalar.a = 2.0; // 0, 0.5, 0, 2 scalar.g /= 0.25; // 0, 2, 0, 2 scalar.gba *= float3x3(0.5); // 0, 1, 0, 1 scalar.bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1 scalar.r += scalar.a <= 1.0 ? scalar.b : 0.0; // 1, 1, 0.25, 1 // Test swizzled-lvalue assignment on an array element. array[0] = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5 array[0].a = 2.0; // 0, 0.5, 0, 2 array[0].g /= 0.25; // 0, 2, 0, 2 array[0].gba *= float3x3(0.5); // 0, 1, 0, 1 array[0].bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1 array[0].r += array[0].a <= 1.0 ? array[0].b : 0.0; // 1, 1, 0.25, 1 return (scalar == float4(1, 1, 0.25, 1) && array[0] == float4(1, 1, 0.25, 1)) ? colorGreen : colorRed; }