uniform half4 colorRed, colorGreen; bool test_matrix_op_matrix_float() { bool ok = true; // Addition, subtraction and division operate componentwise. { const float3x3 splat_4 = float3x3(4, 4, 4, 4, 4, 4, 4, 4, 4); const float3x3 splat_2 = float3x3(2, 2, 2, 2, 2, 2, 2, 2, 2); float3x3 m; m = float3x3(2); m += splat_4; ok = ok && (m == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); m = float3x3(2); m -= splat_4; ok = ok && (m == float3x3(-2,-4,-4,-4,-2,-4,-4,-4,-2)); m = float3x3(2); m /= splat_4; ok = ok && (m == float3x3(0.5)); m = splat_4; m += float3x3(2); ok = ok && (m == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); m = splat_4; m -= float3x3(2); ok = ok && (m == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); m = splat_4; m /= splat_2; ok = ok && (m == float3x3(2, 2, 2, 2, 2, 2, 2, 2 ,2)); } { float4x4 m = float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); m += float4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1); ok = ok && (m == float4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17)); } { float2x2 m = float2x2(10, 20, 30, 40); m -= float2x2(1, 2, 3, 4); ok = ok && (m == float2x2(9, 18, 27, 36)); } { float2x2 m = float2x2(2, 4, 6, 8); m /= float2x2(2, 2, 2, 4); ok = ok && (m == float2x2(1, 2, 3, 2)); } // Multiplication performs a proper matrix multiply. { float2x2 m = float2x2(1, 2, 7, 4); m *= float2x2(3, 5, 3, 2); ok = ok && (m == float2x2(38, 26, 17, 14)); } { float3x3 m = float3x3(10, 4, 2, 20, 5, 3, 10, 6, 5); m *= float3x3(3, 3, 4, 2, 3, 4, 4, 9, 2); ok = ok && (m == float3x3(130, 51, 35, 120, 47, 33, 240, 73, 45)); } return ok; } bool test_matrix_op_matrix_half() { bool ok = true; // Addition, subtraction and division operate componentwise. { const half3x3 splat_4 = half3x3(4, 4, 4, 4, 4, 4, 4, 4, 4); const half3x3 splat_2 = half3x3(2, 2, 2, 2, 2, 2, 2, 2, 2); half3x3 m; m = half3x3(2); m += splat_4; ok = ok && (m == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); m = half3x3(2); m -= splat_4; ok = ok && (m == half3x3(-2,-4,-4,-4,-2,-4,-4,-4,-2)); m = half3x3(2); m /= splat_4; ok = ok && (m == half3x3(0.5)); m = splat_4; m += half3x3(2); ok = ok && (m == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); m = splat_4; m -= half3x3(2); ok = ok && (m == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); m = splat_4; m /= splat_2; ok = ok && (m == half3x3(2, 2, 2, 2, 2, 2, 2, 2 ,2)); } { half4x4 m = half4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); m += half4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1); ok = ok && (m == half4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17)); } { half2x2 m = half2x2(10, 20, 30, 40); m -= half2x2(1, 2, 3, 4); ok = ok && (m == half2x2(9, 18, 27, 36)); } { half2x2 m = half2x2(2, 4, 6, 8); m /= half2x2(2, 2, 2, 4); ok = ok && (m == half2x2(1, 2, 3, 2)); } // Multiplication performs a proper matrix multiply. { half2x2 m = half2x2(1, 2, 7, 4); m *= half2x2(3, 5, 3, 2); ok = ok && (m == half2x2(38, 26, 17, 14)); } { half3x3 m = half3x3(10, 4, 2, 20, 5, 3, 10, 6, 5); m *= half3x3(3, 3, 4, 2, 3, 4, 4, 9, 2); ok = ok && (m == half3x3(130, 51, 35, 120, 47, 33, 240, 73, 45)); } return ok; } half4 main(float2 coords) { return (test_matrix_op_matrix_float() && test_matrix_op_matrix_half()) ? colorGreen : colorRed; }