uniform half4 colorRed; float4 main(float2 xy) { half4 c = colorRed; // The minifier should preserve spaces between increment operators and addition/subtraction. // If spaces are removed, the second line could parse as `c.a-- - c.r` and evaluate to zero. c.g = c.a++ + c.b; // c = {1, 1, 0, 2} c.g = c.a - --c.r; // c = {0, 2, 0, 2} return saturate(c); }