uniform float4 testInputs; // equals (-1.25, 0, 0.75, 2.25) uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 constVal = half4(-1.25, 0, 0.75, 2.25); const float4 expected = constVal * 0.01745329251; const float4 allowedDelta = float4(0.0005); return ( ( (abs(radians(testInputs.x) - expected.x) < allowedDelta.x)) && all(lessThan(abs(radians(testInputs.xy) - expected.xy), allowedDelta.xy)) && all(lessThan(abs(radians(testInputs.xyz) - expected.xyz), allowedDelta.xyz)) && all(lessThan(abs(radians(testInputs.xyzw) - expected.xyzw), allowedDelta.xyzw)) && ( (abs(radians(constVal.x) - expected.x) < allowedDelta.x)) && all(lessThan(abs(radians(constVal.xy) - expected.xy), allowedDelta.xy)) && all(lessThan(abs(radians(constVal.xyz) - expected.xyz), allowedDelta.xyz)) && all(lessThan(abs(radians(constVal.xyzw) - expected.xyzw), allowedDelta.xyzw))) ? colorGreen : colorRed; }