uniform half4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { uint4 uintValues = uint4(abs(testInputs) * 100); uint4 uintGreen = uint4(colorGreen * 100); const uint4 constVal = uint4(125, 0, 75, 225); const uint4 constGreen = uint4(0, 100, 0, 100); uint4 expectedA = uint4(125, 80, 80, 225); uint4 expectedB = uint4(125, 100, 75, 225); return (max(uintValues.x, 80) == expectedA.x && max(uintValues.xy, 80) == expectedA.xy && max(uintValues.xyz, 80) == expectedA.xyz && max(uintValues.xyzw, 80) == expectedA.xyzw && max(constVal.x, 80) == expectedA.x && max(constVal.xy, 80) == expectedA.xy && max(constVal.xyz, 80) == expectedA.xyz && max(constVal.xyzw, 80) == expectedA.xyzw && max(uintValues.x, uintGreen.x) == expectedB.x && max(uintValues.xy, uintGreen.xy) == expectedB.xy && max(uintValues.xyz, uintGreen.xyz) == expectedB.xyz && max(uintValues.xyzw, uintGreen.xyzw) == expectedB.xyzw && max(constVal.x, constGreen.x) == expectedB.x && max(constVal.xy, constGreen.xy) == expectedB.xy && max(constVal.xyz, constGreen.xyz) == expectedB.xyz && max(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }