uniform float4 testMatrix2x2; // = {1, 2, 3, 4} uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float4 inputVal = float4(testMatrix2x2) + float4(2, -2, 1, 8); // = {3, 0, 4, 12} const float4 constVal = half4(3, 0, 4, 12); float4 expected = half4(3, 3, 5, 13); const float allowedDelta = 0.05; return abs(length(inputVal.x) - expected.x) < allowedDelta && abs(length(inputVal.xy) - expected.y) < allowedDelta && abs(length(inputVal.xyz) - expected.z) < allowedDelta && abs(length(inputVal.xyzw) - expected.w) < allowedDelta && abs(length(constVal.x) - expected.x) < allowedDelta && abs(length(constVal.xy) - expected.y) < allowedDelta && abs(length(constVal.xyz) - expected.z) < allowedDelta && abs(length(constVal.xyzw) - expected.w) < allowedDelta ? colorGreen : colorRed; }