uniform half4 colorGreen, colorRed; uniform float testArray[5]; half4 main(float2 coords) { float one = testArray[0]; float two = testArray[1]; float three = testArray[2]; half four = half(testArray[3]); half five = half(testArray[4]); return (fma(one, two, three) == (1 * 2 + 3)) && (fma(half(three), four, five) == (3 * 4 + 5)) && (fma(6, 7, 8) == (6 * 7 + 8)) ? colorGreen : colorRed; }