uniform float4x4 testMatrix4x4; // = {1, 2, 3, 4, 5, 6, 7, 8, ...} uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 constValA = half4(1, 2, 3, 4); const float4 constValB = half4(5, 6, 7, 8); float4 inputA = float4(testMatrix4x4[0]); float4 inputB = float4(testMatrix4x4[1]); float4 expected = float4(5, 17, 38, 70); return (dot(inputA.x, inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y && dot(inputA.xyz, inputB.xyz) == expected.z && dot(inputA.xyzw, inputB.xyzw) == expected.w && dot(constValA.x, constValB.x) == expected.x && dot(constValA.xy, constValB.xy) == expected.y && dot(constValA.xyz, constValB.xyz) == expected.z && dot(constValA.xyzw, constValB.xyzw) == expected.w) ? colorGreen : colorRed; }