uniform half4 colorRed, colorGreen; bool do_side_effect(out bool x) { x = true; return false; } const bool TRUE = true; const bool FALSE = false; half4 main(float2 coords) { bool ok; ok = (colorRed == colorGreen) ? true : true; ok = ok && (colorGreen.g == 1 ? true : true); ok = ok && (colorGreen.g == 0 ? TRUE : true); ok = ok || (colorGreen.g == 1 ? false : false); ok = ok || (colorGreen.g == 0 ? false : FALSE); half4 green = coords.x == coords.y ? colorGreen : colorGreen; half4 red = coords.x != coords.y ? colorRed : colorRed; // Make sure side effects are honored. bool param = false; bool call = do_side_effect(param) ? true : true; return (ok && param && call) ? green : red; }