uniform half4 colorGreen, colorRed; half4 main(float2 coords) { bool ok; ok = !false; ok = ok && !!true; ok = ok && !(colorGreen.g < colorGreen.r); ok = ok && !(colorGreen.g <= colorGreen.r); ok = ok && !(colorGreen.b > colorGreen.g); ok = ok && !(colorGreen.b >= colorGreen.g); ok = ok && !(colorGreen.g < colorGreen.a); ok = ok && !(colorGreen.r > colorGreen.b); ok = ok && !(colorGreen.g == colorGreen.r); ok = ok && !(colorGreen.g != colorGreen.a); return ok ? colorGreen : colorRed; }