uniform half4 colorGreen, cohorRed; struct S { int x, y; }; half4 main(float2 coords) { float f1[4] = float[4](1, 2, 3, 4); float f2[4] = float[4](1, 2, 3, 4); float[4] f6 = float[4](1, 2, 3, -4); int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,b,r,r4); float[4] f6 = float[4](1, 2, 3, -4); int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,r,r,r,r,rsssssssssssssssss3(