#version 450 core // clang-format off #define PRECISION ${PRECISION} #define FORMAT ${FORMAT} #define OP(X) ${OPERATOR} // clang-format on layout(std430) buffer; // clang-format off $if not INPLACE: layout(set = 0, binding = 0, FORMAT) uniform PRECISION restrict writeonly image3D uOutput; layout(set = 0, binding = 1) uniform PRECISION sampler3D uInput; layout(set = 0, binding = 2) uniform PRECISION restrict Block { ivec4 extents; } uBlock; $else: layout(set = 0, binding = 0, FORMAT) uniform PRECISION restrict image3D uInput; layout(set = 0, binding = 1) uniform PRECISION restrict Block { ivec4 extents; } uBlock; // clang-format on layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; void main() { const ivec3 pos = ivec3(gl_GlobalInvocationID); if (any(greaterThanEqual(pos, uBlock.extents.xyz))) { return; } // clang-format off $if not INPLACE: const vec4 v = texelFetch(uInput, pos, 0); imageStore(uOutput, pos, OP(v)); $else: vec4 v = imageLoad(uInput, pos); imageStore(uInput, pos, OP(v)); // clang-format on }