#version 450 core #define PRECISION ${PRECISION} #define FORMAT ${FORMAT} layout(std430) buffer; /* Qualifiers: layout - storage - precision - memory */ /* * Output Image */ layout(set = 0, binding = 0, FORMAT) uniform PRECISION restrict writeonly image3D uOutput; /* * Input Buffer */ layout(set = 0, binding = 1) uniform PRECISION sampler3D uInput; /* * Params Buffer */ layout(set = 0, binding = 2) uniform PRECISION restrict Block { // batch_info.x: number of texels per batch // batch_info.y: index along batch dim to select ivec2 batch_info; } uBlock; /* * Local Work Group Size */ layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; void main() { const ivec3 pos = ivec3(gl_GlobalInvocationID); const uint src_pos_z = (uBlock.batch_info.y * uBlock.batch_info.x) + pos.z; imageStore( uOutput, pos, texelFetch(uInput, ivec3(pos.x, pos.y, src_pos_z), 0)); }