#version 450 core // clang-format off #define PRECISION ${PRECISION} #define FORMAT ${FORMAT} #define OP(X, Y) ${OPERATOR} // clang-format on layout(std430) buffer; // clang-format off $if not INPLACE: layout(set = 0, binding = 0, FORMAT) uniform PRECISION restrict writeonly image3D uOutput; layout(set = 0, binding = 1) uniform PRECISION sampler3D uInput; layout(set = 0, binding = 2) uniform PRECISION restrict Block { ivec4 extents; // scalar argument float other; } uArgs; $else: layout(set = 0, binding = 0, FORMAT) uniform PRECISION restrict image3D uOutput; layout(set = 0, binding = 1) uniform PRECISION restrict Block { ivec4 extents; // scalar argument float other; } uArgs; // clang-format on layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; /** * Performs a binary elementwise operation between uInput and uArgs.other, * writing the output to uOutput. */ void main() { const ivec3 pos = ivec3(gl_GlobalInvocationID); if (any(greaterThanEqual(pos, uArgs.extents.xyz))) { return; } vec4 v_other = vec4(uArgs.other); // clang-format off $if not INPLACE: vec4 v = texelFetch(uInput, pos, 0); vec4 out_texel = OP(v, v_other); $else: vec4 out_texel = imageLoad(uOutput, pos); out_texel = OP(out_texel, v_other); // clang-format on imageStore(uOutput, pos, out_texel); }