# Copyright © 2017 Intel Corporation # SPDX-License-Identifier: MIT main_dispatch_h = custom_target( 'dispatch.h', input : [files('../../mapi/glapi/gen/gl_table.py'), gl_and_es_api_files], output : 'dispatch.h', command : [prog_python, '@INPUT0@', '-f', '@INPUT1@', '-m', 'remap_table'], depend_files : glapi_gen_depends, capture : true, ) main_marshal_generated_h = custom_target( 'marshal_generated.h', input : [files('../../mapi/glapi/gen/gl_marshal_h.py'), gl_and_es_api_files], output : 'marshal_generated.h', command : [prog_python, '@INPUT0@', '@INPUT1@', sizeof_pointer], depend_files : files('../../mapi/glapi/gen/marshal_XML.py') + glapi_gen_depends, capture : true, ) main_remap_helper_h = custom_target( 'remap_helper.h', input : [files('../../mapi/glapi/gen/remap_helper.py'), gl_and_es_api_files], output : 'remap_helper.h', command : [prog_python, '@INPUT0@', '-f', '@INPUT1@'], depend_files : glapi_gen_depends, capture : true, ) if _shader_replacement != '' # shader replacement shader_replacement_h = custom_target( 'shader_replacement.h', input: [files(_shader_replacement + '/process_shaders.py')], output: 'shader_replacement.h', command: [prog_python, '@INPUT0@', _shader_replacement, '@OUTPUT@'], build_always: true, ) endif