# Copyright © Microsoft Corporation # SPDX-License-Identifier: MIT files_libd3d12winsys = files('d3d12_wgl_winsys.c') if target_machine.system().startswith('Gaming.Xbox') files_libd3d12winsys += files('d3d12_wgl_framebuffer_xbox.cpp') else files_libd3d12winsys += files('d3d12_wgl_framebuffer.cpp') endif libd3d12winsys = static_library( 'd3d12winsys', files_libd3d12winsys, include_directories : [inc_src, inc_wgl, inc_include, inc_gallium, inc_gallium_aux, inc_gallium_drivers], dependencies : [dep_dxheaders, idep_nir_headers, idep_libdxil_compiler, idep_mesautil], gnu_symbol_visibility : 'hidden', ) winsys_d3d12_wgl = declare_dependency( link_with : [libd3d12winsys], )