# Copyright © 2018 Intel Corporation # SPDX-License-Identifier: MIT opengl32_link_args = [] opengl32_def = custom_target( 'opengl32.def', input: 'opengl32.def.in', output : 'opengl32.def', command : gen_vs_module_defs_normal_command, ) libopengl32 = shared_library( 'opengl32', ['stw_wgl.c'], vs_module_defs : opengl32_def, include_directories : [ inc_include, inc_wgl, inc_src, inc_gallium, ], link_with : [ libgallium_wgl, libglapi_bridge, libglapi ], dependencies : [ idep_mesautil ], c_args : ['-D_GDI32_'], link_args : opengl32_link_args, name_prefix : '', # otherwise mingw will create libopengl32.dll install : true, ) if with_tests extra_test_defs = [] # The generated MinGW 32-bits import libraries are always broken due to missing @nn suffix on # symbols, no matter what we do. So instead we use the builtin libopengl32.a extra_test_deps = [cpp.find_library('opengl32')] if with_gallium_d3d12 extra_test_defs += ['-DGALLIUM_D3D12'] extra_test_deps += [cpp.find_library('d3d12')] endif test_wgl = executable( 'test_wgl', files('tests/wgl_tests.cpp'), cpp_args : [cpp_msvc_compat_args, extra_test_defs], dependencies : [idep_gtest, dep_dxheaders, extra_test_deps], ) wgl_test_env = environment() wgl_test_env.append('PATH', libgallium_wgl_build_dir) if with_shared_glapi wgl_test_env.append('PATH', libglapi_build_dir) endif test( 'wgl', test_wgl, suite : ['wgl'], env : wgl_test_env, depends : [libopengl32], protocol : 'gtest', ) endif