; stdcall calling convention have @number suffix on 32 bits architecture for gcc OpenAdapter10@4 OpenAdapter10_2@4 D3DKMTAcquireKeyedMutex@4 ;D3DKMTCheckExclusiveOwnership@0 ;D3DKMTCheckMonitorPowerState@4 ;D3DKMTCheckOcclusion@4 ;D3DKMTCheckSharedResourceAccess@4 ;D3DKMTCheckVidPnExclusiveOwnership@4 D3DKMTCloseAdapter@4 D3DKMTConfigureSharedResource@4 D3DKMTCreateAllocation2@4 D3DKMTCreateAllocation@4 D3DKMTCreateContext@4 ;D3DKMTCreateDCFromMemory@4 D3DKMTCreateDevice@4 D3DKMTCreateKeyedMutex@4 ;D3DKMTCreateOverlay@4 D3DKMTCreateSynchronizationObject2@4 D3DKMTCreateSynchronizationObject@4 D3DKMTDestroyAllocation@4 D3DKMTDestroyContext@4 ;D3DKMTDestroyDCFromMemory@4 D3DKMTDestroyDevice@4 D3DKMTDestroyKeyedMutex@4 ;D3DKMTDestroyOverlay@4 D3DKMTDestroySynchronizationObject@4 D3DKMTEscape@4 ;D3DKMTFlipOverlay@4 D3DKMTGetContextSchedulingPriority@4 D3DKMTGetDeviceState@4 D3DKMTGetDisplayModeList@4 D3DKMTGetMultisampleMethodList@4 ;D3DKMTGetOverlayState@4 ;D3DKMTGetPresentHistory@4 ;D3DKMTGetPresentQueueEvent@8 ;D3DKMTGetProcessSchedulingPriorityClass@8 D3DKMTGetRuntimeData@4 ;D3DKMTGetScanLine@4 D3DKMTGetSharedPrimaryHandle@4 ;D3DKMTInvalidateActiveVidPn@4 D3DKMTLock@4 D3DKMTOpenAdapterFromDeviceName@4 D3DKMTOpenAdapterFromGdiDisplayName@4 ;D3DKMTOpenAdapterFromHdc@4 D3DKMTOpenKeyedMutex@4 D3DKMTOpenResource2@4 D3DKMTOpenResource@4 D3DKMTOpenSynchronizationObject@4 ;D3DKMTPollDisplayChildren@4 D3DKMTPresent@4 D3DKMTQueryAdapterInfo@4 D3DKMTQueryAllocationResidency@4 D3DKMTQueryResourceInfo@4 ;D3DKMTQueryStatistics@4 D3DKMTReleaseKeyedMutex@4 ;D3DKMTReleaseProcessVidPnSourceOwners@4 D3DKMTRender@4 D3DKMTSetAllocationPriority@4 D3DKMTSetContextSchedulingPriority@4 D3DKMTSetDisplayMode@4 D3DKMTSetDisplayPrivateDriverFormat@4 D3DKMTSetGammaRamp@4 ;D3DKMTSetProcessSchedulingPriorityClass@8 ;D3DKMTSetQueuedLimit@4 D3DKMTSetVidPnSourceOwner@4 ;D3DKMTSharedPrimaryLockNotification@4 ;D3DKMTSharedPrimaryUnLockNotification@4 D3DKMTSignalSynchronizationObject2@4 D3DKMTSignalSynchronizationObject@4 D3DKMTUnlock@4 ;D3DKMTUpdateOverlay@4 ;D3DKMTWaitForIdle@4 D3DKMTWaitForSynchronizationObject2@4 D3DKMTWaitForSynchronizationObject@4 D3DKMTWaitForVerticalBlankEvent@4