dEQP-GLES2.functional.shaders.random.swizzle.vertex.43 dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x10_rgba.srgb8_alpha8_astc_12x10_khr_rgba_astc_12x10_khr.texture3d_to_texture3d dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture2d_array_to_texture2d_array dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_linear_mirror_mirror dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_depth_component32f object namespace pollution@framebuffer with glgetteximage spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store spec@arb_instanced_arrays@arb_instanced_arrays-instanced_arrays-vbo spec@arb_shader_image_load_store@shader-mem-barrier spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_tessellation_shader@execution@built-in-functions@tcs-sign-vec3 spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5 spec@arb_timer_query@timestamp-get spec@glsl-1.10@execution@built-in-functions@vs-equal-vec2-vec2 spec@glsl-1.50@execution@built-in-functions@gs-greaterthan-uvec3-uvec3 spec@glsl-1.50@execution@geometry@point-size-out spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs spec@!opengl 1.0@rasterpos spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked spec@!opengl 1.1@depthstencil-default_fb-blit samples=4 # Marked as flake because it passes with ESO but crashes with pipelines. spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50 # uprev Piglit in Mesa (first seen on navi10 in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/58636780) KHR-GL46.sparse_buffer_tests.BufferStorageTest spec@ext_texture_lod_bias@lodbias # uprev Piglit in Mesa dEQP-GLES3.functional.fbo.multiview.samples_1 spec@!opengl 1.1@max-texture-size