dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip KHR-GL46.layout_location.usampler_buffer spec@arb_depth_texture@fbo-depth-gl_depth_component16-blit spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage spec@arb_shader_image_load_store@coherency spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Fragment shader/'coherent' qualifier coherency test/256x256 spec@arb_shader_image_load_store@shader-mem-barrier spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=16 spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64 spec@arb_timer_query@timestamp-get spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv spec@ext_transform_feedback@discard-bitmap spec@glsl-1.50@execution@geometry@point-size-out spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs spec@!opengl 1.0@rasterpos spec@!opengl 1.1@depthstencil-default_fb-blit samples=4 spec@!opengl 1.1@depthstencil-default_fb-blit samples=6 spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6 # First seen on navi10 in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/58636780 KHR-GL46.sparse_buffer_tests.BufferStorageTest spec@arb_compute_shader@local-id-explosion