dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot spec@khr_debug@push-pop-group_gl.* glx@glx-multi-window-single-context # "free(): invalid next size (fast)" # since it's heap corruption, it may or may not appear in a particular run spec@arb_compute_variable_group_size@local-size # https://gitlab.freedesktop.org/mesa/mesa/-/jobs/20908454 # "X connection to :99 broken (explicit kill or server shutdown)." glx@glx-multi-context-ib-1 # depth visuals glx@glx-visuals-depth glx@glx-visuals-stencil # mysterious glx@glx-shader-sharing spec@arb_fragment_program@no-newline # glx-destroycontext-1: ../../src/xcb_conn.c:215: write_vec: Assertion `!c->out.queue_len' failed. glx@glx-destroycontext-1 glx@glx-multithread-texture # does not happen very often, but rarely does KHR-GL46.limits.max_fragment_interpolation_offset # no output timeout, probably stuck in some X11 connection thing spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil # segfault in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48719777 and others spec@ext_texture_array@texsubimage array # crash in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48476882 and others KHR-GL46.layout_location.sampler_2d_shadow # uprev Piglit in Mesa KHR-GL46.direct_state_access.textures_image_query_errors spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader