#[[deqp]] #deqp = "/deqp/modules/gles2/deqp-gles2" #caselists = ["/deqp/mustpass/gles2-main.txt"] #deqp_args = [ # "--deqp-surface-width=256", # "--deqp-surface-height=256", # "--deqp-surface-type=pbuffer", # "--deqp-gl-config-name=rgba8888d24s8ms0", # "--deqp-visibility=hidden" #] #timeout = 180.0 #version_check = "GL ES 3.2.*git" #renderer_check = "zink.*Intel.*" # #[[deqp]] #deqp = "/deqp/modules/gles3/deqp-gles3" #caselists = ["/deqp/mustpass/gles3-main.txt"] #deqp_args = [ # "--deqp-surface-width=256", # "--deqp-surface-height=256", # "--deqp-surface-type=pbuffer", # "--deqp-gl-config-name=rgba8888d24s8ms0", # "--deqp-visibility=hidden" #] #timeout = 180.0 # #[[deqp]] #deqp = "/deqp/modules/gles31/deqp-gles31" #caselists = ["/deqp/mustpass/gles31-main.txt"] #deqp_args = [ # "--deqp-surface-width=256", # "--deqp-surface-height=256", # "--deqp-surface-type=pbuffer", # "--deqp-gl-config-name=rgba8888d24s8ms0", # "--deqp-visibility=hidden" #] #timeout = 180.0 [[deqp]] deqp = "/deqp/external/openglcts/modules/glcts" caselists = [ "/deqp/mustpass/gl46-main.txt", "/deqp/mustpass/gl46-khr-single.txt", ] deqp_args = [ "--deqp-surface-width=256", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-visibility=hidden" ] skips = ["/install/zink-anv-tgl-premerge-skips.txt"] timeout = 180.0 [deqp.env] ZINK_DEBUG = "validation" # Regression testing for graphics pipelines where fragment shaders # don't know about multisampling etc... at compile time [[deqp]] deqp = "/deqp/external/openglcts/modules/glcts" caselists = [ "/deqp/mustpass/gl46-main.txt", ] deqp_args = [ "--deqp-surface-width=256", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-visibility=hidden" ] skips = ["/install/zink-anv-tgl-premerge-skips.txt"] timeout = 180.0 include = ["KHR-GL46.sample_variables.mask.rgba8.*.samples.*.mask.*"] prefix = "noopt-" [deqp.env] ZINK_DEBUG = "nobgc,noopt,validation" # Regression testing for graphics pipelines where fragment shaders # don't know about multisampling etc... at compile time [[deqp]] deqp = "/deqp/modules/gles31/deqp-gles31" caselists = ["/deqp/mustpass/gles31-main.txt"] deqp_args = [ "--deqp-surface-width=256", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-visibility=hidden" ] timeout = 180.0 include = ["dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.*"] prefix = "noopt-" [deqp.env] ZINK_DEBUG = "nobgc,noopt,validation" [[piglit]] piglit_folder = "/piglit" profile = "quick_gl" process_isolation = true skips = ["/install/zink-anv-tgl-premerge-skips.txt"] timeout = 180.0 fraction = 2