# timeouts unless marked otherwise spec@!opengl 1.1@copypixels-sync spec@!opengl 1.1@draw-sync spec@!opengl 1.2@tex3d-maxsize # assert due to a malformed vert decl spec@!opengl 1.1@vertex-fallbacks # arb_compute_shader: a crash and a timeout spec@arb_compute_shader@compute-and-render-bug-109630 spec@arb_compute_shader@local-id-explosion # arb_separate_shader_objects: three crashes spec@arb_separate_shader_objects@xfb-explicit-location-array_gs spec@arb_separate_shader_objects@xfb-explicit-location-array_gs_max spec@arb_separate_shader_objects@xfb-explicit-location-array_vs spec@arb_shader_image_load_store@max-size spec@arb_texture_cube_map_array@texsubimage cube_map_array spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays spec@arb_vertex_buffer_object@vbo-subdata-many drawelements spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements spec@ext_texture_array@fbo-depth-array stencil-layered-clear # low-freq intermittent tessellation failures spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat2 spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec2_2