glx@glx-visuals-depth glx@glx-visuals-stencil spec@!opengl 1.0@gl-1.0-drawbuffer-modes spec@!opengl 2.0@max-samplers border spec@arb_gpu_shader5@texturegatheroffsets@fs-r-none-shadow-2drect spec@arb_occlusion_query@occlusion_query_conform spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1 spec@arb_shader_image_load_store@coherency spec@arb_shader_image_load_store@coherency@Vertex-Fragment shader/'coherent' qualifier coherency test/256x256 spec@arb_shader_image_load_store@invalid spec@arb_shader_precision@fs-op-assign-div-vec4-vec4 spec@arb_tessellation_shader@execution@built-in-functions@tcs-notequal-bvec4-bvec4 spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitand-neg-ivec3-int spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-ne-uvec2-uvec2 spec@arb_tessellation_shader@execution@isoline spec@arb_tessellation_shader@execution@isoline-no-tcs spec@arb_tessellation_shader@execution@tcs-input@tcs-input-ivec3_2 spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uint spec@arb_tessellation_shader@execution@tesslevels-indirect spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap spec@arb_texture_multisample@texelfetch@8-vs-isampler2dmsarray spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI spec@arb_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM spec@arb_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 spec@arb_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 spec@arb_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 spec@arb_timer_query@query gl_timestamp spec@ext_framebuffer_blit@fbo-sys-sub-blit spec@ext_texture_lod_bias@lodbias spec@ext_timer_query@time-elapsed spec@glsl-1.20@execution@variable-indexing@fs-temp-mat2-row-rd spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-uvec3-uint spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71 spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI spec@oes_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM spec@oes_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 spec@oes_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 spec@oes_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 # uprev Piglit in Mesa spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat2x3 spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec3_2 spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9 spec@egl_chromium_sync_control@conformance spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test spec@egl_khr_gl_colorspace@linear spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9