# Too slow. dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_2500 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 # Flakes with: # [ 131.187741] nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 00000000015a4000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 4 [04001eb000 deqp-gles3[250]] # and then nouveau crashes with "deqp-gles3: ../nouveau/pushbuf.c:730: nouveau_pushbuf_data: Assertion `kref' failed." dEQP-GLES3.functional.multisample.fbo_8_samples.common_edge_big_quad # Flakes with: # [ 201.528453] nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000000dd8000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 2 [0400155000 glcts[373]] KHR-GLES31.core.texture_cube_map_array.sampling # Flakes with: # [ 85.681990] nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001716000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 5 [04001f5000 deqp-gles3[225]] dEQP-GLES3.functional.read_pixels.rowlength.rgba_int_19 dEQP-GLES3.functional.read_pixels.skip.rgba_int_3_3 # SSBOs are unstable, and these tests all use them. # It's so flaky on both gk20a and gm20b tegra that the noise drowns everything else out. dEQP-GLES31.functional.*atomic_counter.* dEQP-GLES31.functional.*compute.* dEQP-GLES31.functional.shaders.builtin_constants.* dEQP-GLES31.functional.ssbo.* KHR-GLES31.core.compute_shader.* KHR-GLES31.core.constant_expressions.*compute KHR-GLES31.core.layout_binding.image2D_layout_binding_imageLoad_ComputeShader KHR-GLES31.core.shader_atomic_counters.* KHR-GLES31.core.shader_bitfield_operation.* KHR-GLES31.core.shader_image_load_store.* KHR-GLES31.core.shader_image_size.* KHR-GLES31.core.shader_storage_buffer_object.* KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions KHR-GLES31.core.texture_buffer.texture_buffer_operations_buffer_load KHR-GLES31.core.texture_buffer.texture_buffer_operations_cpu_writes KHR-GLES31.core.texture_buffer.texture_buffer_operations_framebuffer_readback KHR-GLES31.core.texture_buffer.texture_buffer_operations_image_store KHR-GLES31.core.texture_buffer.texture_buffer_operations_ssbo_writes KHR-GLES31.core.texture_buffer.texture_buffer_operations_transform_feedback # More very flaky stuff. Probably a bunch of these are also SSBOs but I haven't categorized them. dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_sample_coverage_inverted dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_big_quad dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage dEQP-GLES3.functional.occlusion_query.* dEQP-GLES3.functional.transform_feedback.* dEQP-GLES31.functional.*tess.* dEQP-GLES31.functional.copy_image.* dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_overflow_single_buffer dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_overflow_single_buffer dEQP-GLES31.functional.image_load_store.* dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_8 dEQP-GLES31.functional.synchronization.* KHR-GLES31.*tess.* KHR-GLES31.core.draw_indirect.basic-buffer-copySubData KHR-GLES31.core.geometry_shader.* KHR-GLES31.core.gpu_shader5.* KHR-GLES31.core.texture_cube_map_array.sampling KHR-GLES31.core.texture_cube_map_array.texture_size_geometry_sh KHR-GLES31.core.texture_cube_map_array.texture_size_vertex_sh KHR-GLES31.core.texture_storage_multisample.FunctionalTests.texture_size_in_vertex_shaders KHR-GLES31.core.texture_storage_multisample.FunctionalTests.verify_sample_masking_for_non_integer_color_renderable_internalformats KHR-GLES31.core.vertex_attrib_binding.advanced-iterations KHR-GLES31.core.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI KHR-GLES31.core.vertex_attrib_binding.basic-input-case1 KHR-GLES31.core.vertex_attrib_binding.basic-input-case11 KHR-GLES31.core.vertex_attrib_binding.basic-input-case2 KHR-GLES31.core.vertex_attrib_binding.basic-input-case3 KHR-GLES31.core.vertex_attrib_binding.basic-input-case4 KHR-GLES31.core.vertex_attrib_binding.basic-input-case6 KHR-GLES31.core.vertex_attrib_binding.basic-input-case8 KHR-GLES31.core.vertex_attrib_binding.basic-inputI-case1 KHR-GLES31.core.vertex_attrib_binding.basic-inputI-case2 KHR-GLES31.core.vertex_attrib_binding.basic-inputI-case3