.d3d12-test: extends: - .use-windows_test_msvc - .glon12-test-rules stage: layered-backends dependencies: - windows-msvc needs: - windows-msvc - windows_test_msvc - !reference [.required-for-hardware-jobs, needs] variables: GIT_STRATEGY: none # testing doesn't build anything from source GALLIUM_DRIVER: d3d12 WGL_DISABLE_ERROR_DIALOGS: "true" D3D12_AGILITY_RELATIVE_PATH: "D3D12\\" D3D12_AGILITY_SDK_VERSION: 614 .d3d12-test-piglit: extends: - .d3d12-test script: - . _install/piglit_run.ps1 artifacts: when: on_failure name: "mesa_${CI_JOB_NAME}" paths: - logs/ variables: PIGLIT_SKIPS: d3d12-skips.txt PIGLIT_FLAKES: d3d12-flakes.txt test-d3d12-quick_gl: extends: - .d3d12-test-piglit variables: PIGLIT_SUITE: d3d12-quick_gl.toml PIGLIT_BASELINE: d3d12-quick_gl.txt test-d3d12-quick_shader: extends: - .d3d12-test-piglit variables: PIGLIT_SUITE: d3d12-quick_shader.toml PIGLIT_BASELINE: d3d12-quick_shader.txt test-d3d12-vainfo: extends: - .d3d12-test script: - . _install/vainfo_run.ps1