# These are tremendously slow (pushing toward a minute), and aren't # reliable to be run in parallel with other tests due to CPU-side timing. dEQP-GLES[0-9]*.functional.flush_finish.* # Times out dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 # Takes more than a few minutes, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # no msaa support .*msaa.* .*multisample.* # Skip over a bunch of extensions since we don't have extension fast skipping yet. spec@glsl-1.50 spec@glsl-4.* spec@arb_gpu_shader5 spec@arb_gpu_shader_fp64 spec@arb_gpu_shader_int64 spec@arb_tessellation_shader # 1.5 minutes spec@!opengl 1.2@tex3d-maxsize # ~1 minute glx@glx-multithread-texture spec@!opengl 1.1@draw-sync spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 # If we let these tests run in parallel with other piglit tests, we end up # intermittent GL_OUT_OF_MEMORY errors in innocent tests. arb_texture_buffer_object@max-size fbo-maxsize max-texture-size tex3d-maxsize copypixels-draw-sync # Unsupported legacy gl features .*edgeflag.* .*stipple.* # uses edgeflags: shaders@point-vertex-id.* # uses stipple: spec@!opengl 1.0@gl-1.0-no-op-paths