/* * Copyright 2020-2022 Matias N. Goldberg * Copyright 2022 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // RGB and Alpha components of ETC2 RGBA are computed separately. // This compute shader merely stitches them together to form the final result // It's also used by RG11 driver to stitch two R11 into one RG11 #version 310 es %s // include "CrossPlatformSettings_piece_all.glsl" layout( local_size_x = 8, // local_size_y = 8, // local_size_z = 1 ) in; layout( binding = 0 ) uniform highp usampler2D srcRGB; layout( binding = 1 ) uniform highp usampler2D srcAlpha; layout( rgba32ui ) uniform restrict writeonly highp uimage2D dstTexture; void main() { uint2 etcRgb = OGRE_Load2D( srcRGB, int2( gl_GlobalInvocationID.xy ), 0 ).xy; uint2 etcAlpha = OGRE_Load2D( srcAlpha, int2( gl_GlobalInvocationID.xy ), 0 ).xy; imageStore( dstTexture, int2( gl_GlobalInvocationID.xy ), uint4( etcAlpha.xy, etcRgb.xy ) ); }