[[deqp]] deqp = "/deqp/modules/gles2/deqp-gles2" caselists = ["/deqp/mustpass/gles2-main.txt"] tests_per_group = 250 deqp_args = [ "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-surface-width=256", "--deqp-visibility=hidden", ] version_check = "GL ES 2.0.*git" renderer_check = "VC4 V3D 2.1" [[deqp]] deqp = "/deqp/external/openglcts/modules/glcts" caselists = ["/deqp/mustpass/gles2-khr-main.txt"] tests_per_group = 250 deqp_args = [ "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-surface-width=256", "--deqp-visibility=hidden", ] # We are getting frequent GPU hangs with piglit, but still haven't identified # the cause. So let's disable it for now. # [[piglit]] # piglit_folder = "/piglit" # profile = "quick_gl" # process_isolation = true # [piglit.env] # PIGLIT_PLATFORM = "mixed_glx_egl" [[piglit]] piglit_folder = "/piglit" profile = "quick_shader" process_isolation = true # wayland [[deqp]] deqp = "/deqp/modules/egl/deqp-egl-wayland" caselists = ["/deqp/mustpass/egl-main.txt"] deqp_args = [ "--deqp-surface-width=256", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", "--deqp-gl-config-name=rgba8888d24s8ms0", ] prefix = "wayland-" # x11 [[deqp]] deqp = "/deqp/modules/egl/deqp-egl-x11" caselists = ["/deqp/mustpass/egl-main.txt"] deqp_args = [ "--deqp-surface-width=256", "--deqp-surface-height=256", "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", "--deqp-gl-config-name=rgba8888d24s8ms0", ] prefix = "x11-"