# Copyright 2018 Rob Clark # Copyright 2019 Collabora, Ltd. # Copyright 2017 Intel Corporation # SPDX-License-Identifier: MIT dep_iokit = dependency('IOKit', required : false) libasahi_lib_files = files( 'agx_bo.c', 'agx_border.c', 'agx_device.c', 'agx_device_virtio.c', 'agx_linker.c', 'agx_bg_eot.c', 'agx_tilebuffer.c', 'agx_nir_lower_alpha.c', 'agx_nir_lower_gs.c', 'agx_nir_lower_ia.c', 'agx_nir_lower_msaa.c', 'agx_nir_lower_sample_intrinsics.c', 'agx_nir_lower_tess.c', 'agx_nir_lower_texture.c', 'agx_nir_lower_tilebuffer.c', 'agx_nir_lower_uvs.c', 'agx_nir_lower_vbo.c', 'agx_nir_prolog_epilog.c', 'agx_ppp.h', 'agx_scratch.c', 'agx_va.c', 'pool.c', ) libasahi_decode_files = files( 'decode.c', ) libagx_shader_files = files( 'shaders/libagx.h', 'shaders/compression.cl', 'shaders/draws.cl', 'shaders/draws.h', 'shaders/geometry.cl', 'shaders/geometry.h', 'shaders/query.cl', 'shaders/query.h', 'shaders/tessellation.cl', 'shaders/tessellator.cl', 'shaders/tessellator.h', 'shaders/texture.cl', 'shaders/helper.cl', ) libasahi_decode = static_library( 'asahi_decode', [libasahi_decode_files, agx_pack], dependencies : [dep_valgrind, idep_mesautil], c_args : [no_override_init_args], gnu_symbol_visibility : 'hidden', build_by_default : false, ) libasahi_decode_shared = shared_library( 'asahi_decode', [libasahi_decode_files, agx_pack], dependencies : [dep_valgrind, idep_mesautil], c_args : [no_override_init_args], build_by_default : with_tools.contains('asahi'), ) prepended_input_args = [] foreach input_arg : libagx_shader_files prepended_input_args += ['--in', input_arg] endforeach libagx_shaders = custom_target( 'libagx_shaders.h', input : libagx_shader_files, output : 'libagx_shaders.h', command : [ prog_asahi_clc, '--prefix', 'libagx_shaders', prepended_input_args, '-o', '@OUTPUT@', '--', '-cl-std=cl2.0', '-D__OPENCL_VERSION__=200', '-I' + join_paths(meson.current_source_dir(), '.'), '-I' + join_paths(meson.current_source_dir(), '../../'), '-I' + join_paths(meson.current_source_dir(), 'shaders'), '-I' + join_paths(meson.current_build_dir(), '../genxml'), ], env: ['MESA_SHADER_CACHE_DISABLE=true'], depends : [prog_asahi_clc, agx_pack], ) libasahi_lib = static_library( 'asahi_lib', [libasahi_lib_files, libagx_shaders, agx_pack, sha1_h], include_directories : [inc_asahi, inc_virtio_gpu, inc_virtio_vdrm], c_args : [no_override_init_args], gnu_symbol_visibility : 'hidden', link_with: [libasahi_decode, libvdrm], dependencies: [dep_libdrm, dep_valgrind, idep_nir, idep_mesautil], build_by_default : false, ) if with_tests test( 'libasahi_tests', executable( 'libasahi_tests', files( 'tests/test-packing.cpp', 'tests/test-tilebuffer.cpp', ), c_args : [c_msvc_compat_args, no_override_init_args], gnu_symbol_visibility : 'hidden', dependencies: [idep_gtest, idep_agx_pack, idep_mesautil], link_with : [libasahi_lib, libasahi_layout], ), suite : ['asahi'], protocol : 'gtest', ) endif if dep_iokit.found() libasahi_wrap = shared_library( 'wrap', 'wrap.c', include_directories : [inc_src, inc_asahi], dependencies : [idep_mesautil, dep_iokit], c_args : [no_override_init_args, '-Wno-missing-prototypes'], gnu_symbol_visibility : 'hidden', build_by_default : with_tools.contains('asahi'), link_with: libasahi_decode, ) endif