// Copyright 2020 The gRPC Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Local copy of Envoy xDS proto file, used for testing only. syntax = "proto3"; package envoy.type.v3; // A fractional percentage is used in cases in which for performance reasons performing floating // point to integer conversions during randomness calculations is undesirable. The message includes // both a numerator and denominator that together determine the final fractional value. // // * **Example**: 1/100 = 1%. // * **Example**: 3/10000 = 0.03%. message FractionalPercent { // Fraction percentages support several fixed denominator values. enum DenominatorType { // 100. // // **Example**: 1/100 = 1%. HUNDRED = 0; // 10,000. // // **Example**: 1/10000 = 0.01%. TEN_THOUSAND = 1; // 1,000,000. // // **Example**: 1/1000000 = 0.0001%. MILLION = 2; } // Specifies the numerator. Defaults to 0. uint32 numerator = 1; // Specifies the denominator. If the denominator specified is less than the numerator, the final // fractional percentage is capped at 1 (100%). DenominatorType denominator = 2; }