/*
 * Copyright 2020 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: google/cloud/gaming/v1/game_server_clusters.proto

package com.google.cloud.gaming.v1;

public interface GkeClusterReferenceOrBuilder
    extends
    // @@protoc_insertion_point(interface_extends:google.cloud.gaming.v1.GkeClusterReference)
    com.google.protobuf.MessageOrBuilder {

  /**
   *
   *
   * <pre>
   * The full or partial name of a GKE cluster, using one of the following
   * forms:
   *  * `projects/{project}/locations/{location}/clusters/{cluster}`
   *  * `locations/{location}/clusters/{cluster}`
   *  * `{cluster}`
   * If project and location are not specified, the project and location of the
   * GameServerCluster resource are used to generate the full name of the
   * GKE cluster.
   * </pre>
   *
   * <code>string cluster = 1;</code>
   *
   * @return The cluster.
   */
  java.lang.String getCluster();
  /**
   *
   *
   * <pre>
   * The full or partial name of a GKE cluster, using one of the following
   * forms:
   *  * `projects/{project}/locations/{location}/clusters/{cluster}`
   *  * `locations/{location}/clusters/{cluster}`
   *  * `{cluster}`
   * If project and location are not specified, the project and location of the
   * GameServerCluster resource are used to generate the full name of the
   * GKE cluster.
   * </pre>
   *
   * <code>string cluster = 1;</code>
   *
   * @return The bytes for cluster.
   */
  com.google.protobuf.ByteString getClusterBytes();
}
