/*
 * Copyright 2020 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: google/cloud/gaming/v1/game_server_clusters.proto

package com.google.cloud.gaming.v1;

public interface GetGameServerClusterRequestOrBuilder
    extends
    // @@protoc_insertion_point(interface_extends:google.cloud.gaming.v1.GetGameServerClusterRequest)
    com.google.protobuf.MessageOrBuilder {

  /**
   *
   *
   * <pre>
   * Required. The name of the game server cluster to retrieve, in the following form:
   * `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
   * </pre>
   *
   * <code>
   * string name = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
   * </code>
   *
   * @return The name.
   */
  java.lang.String getName();
  /**
   *
   *
   * <pre>
   * Required. The name of the game server cluster to retrieve, in the following form:
   * `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
   * </pre>
   *
   * <code>
   * string name = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
   * </code>
   *
   * @return The bytes for name.
   */
  com.google.protobuf.ByteString getNameBytes();

  /**
   *
   *
   * <pre>
   * Optional. View for the returned GameServerCluster objects. When `FULL` is
   * specified, the `cluster_state` field is also returned in the
   * GameServerCluster object, which includes the state of the referenced
   * Kubernetes cluster such as versions and provider info. The default/unset
   * value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
   * not return the `cluster_state` field.
   * </pre>
   *
   * <code>
   * .google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
   * </code>
   *
   * @return The enum numeric value on the wire for view.
   */
  int getViewValue();
  /**
   *
   *
   * <pre>
   * Optional. View for the returned GameServerCluster objects. When `FULL` is
   * specified, the `cluster_state` field is also returned in the
   * GameServerCluster object, which includes the state of the referenced
   * Kubernetes cluster such as versions and provider info. The default/unset
   * value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
   * not return the `cluster_state` field.
   * </pre>
   *
   * <code>
   * .google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
   * </code>
   *
   * @return The view.
   */
  com.google.cloud.gaming.v1.GameServerClusterView getView();
}
