/*
 * Copyright 2020 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: google/devtools/cloudbuild/v1/cloudbuild.proto

package com.google.cloudbuild.v1;

public interface SecretManagerSecretOrBuilder
    extends
    // @@protoc_insertion_point(interface_extends:google.devtools.cloudbuild.v1.SecretManagerSecret)
    com.google.protobuf.MessageOrBuilder {

  /**
   *
   *
   * <pre>
   * Resource name of the SecretVersion. In format:
   * projects/&#42;&#47;secrets/&#42;&#47;versions/&#42;
   * </pre>
   *
   * <code>string version_name = 1 [(.google.api.resource_reference) = { ... }</code>
   *
   * @return The versionName.
   */
  java.lang.String getVersionName();
  /**
   *
   *
   * <pre>
   * Resource name of the SecretVersion. In format:
   * projects/&#42;&#47;secrets/&#42;&#47;versions/&#42;
   * </pre>
   *
   * <code>string version_name = 1 [(.google.api.resource_reference) = { ... }</code>
   *
   * @return The bytes for versionName.
   */
  com.google.protobuf.ByteString getVersionNameBytes();

  /**
   *
   *
   * <pre>
   * Environment variable name to associate with the secret.
   * Secret environment variables must be unique across all of a build's
   * secrets, and must be used by at least one build step.
   * </pre>
   *
   * <code>string env = 2;</code>
   *
   * @return The env.
   */
  java.lang.String getEnv();
  /**
   *
   *
   * <pre>
   * Environment variable name to associate with the secret.
   * Secret environment variables must be unique across all of a build's
   * secrets, and must be used by at least one build step.
   * </pre>
   *
   * <code>string env = 2;</code>
   *
   * @return The bytes for env.
   */
  com.google.protobuf.ByteString getEnvBytes();
}
