// Copyright 2021 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. attribute vec4 aPosition; attribute vec4 aTexCoords; uniform mat4 uTexTransform; uniform mat4 uTransformationMatrix; varying vec2 vTexCoords; void main() { gl_Position = uTransformationMatrix * aPosition; vTexCoords = (uTexTransform * aTexCoords).xy; }