/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #version 450 core #define PRECISION highp layout(std430) buffer; ${layout_declare_tensor(0, "w", "t_out", "float", "buffer")} ${layout_declare_tensor(1, "r", "t_mat1", "float", "buffer")} ${layout_declare_tensor(2, "r", "t_mat2", "float", "buffer")} ${layout_declare_ubo(3, "ivec4", "out_sizes")} ${layout_declare_ubo(4, "ivec4", "out_strides")} ${layout_declare_ubo(5, "ivec4", "mat1_sizes")} ${layout_declare_ubo(6, "ivec4", "mat1_strides")} ${layout_declare_ubo(7, "ivec4", "mat2_sizes")} ${layout_declare_ubo(8, "ivec4", "mat2_strides")} layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; void main() { const ivec2 out_idx = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y); if (any(greaterThanEqual(out_idx, out_sizes.xy))) { return; } // Initial idx for mat1 is (0, out_idx.y) int mat1_id = out_idx.y * mat1_strides.y; // Initial idx for mat2 is (out_idx.x, 0) int mat2_id = out_idx.x * mat2_strides.x; float sum = 0.0; for (int i = 0; i < mat1_sizes.x; ++i) { sum += t_mat1[mat1_id] * t_mat2[mat2_id]; mat1_id += mat1_strides.x; mat2_id += mat2_strides.y; } const int out_id = out_idx.x * out_strides.x + out_idx.y * out_strides.y; t_out[out_id] = sum; }