# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the BSD-style license found in the # LICENSE file in the root directory of this source tree. upsample_nearest2d: parameter_names_with_default_values: NDIM: 3 DTYPE: float PACKING: C_packed STORAGE: texture3d generate_variant_forall: DTYPE: - VALUE: half - VALUE: float shader_variants: - NAME: upsample_nearest2d