hlsl.mintypes.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:85 add ( temp mediump 2-component vector of float) 0:85 'mf16_2' ( temp mediump 2-component vector of float) 0:85 'mf16' ( temp mediump float) 0:86 add ( temp mediump 2-component vector of float) 0:86 'mf10_2' ( temp mediump 2-component vector of float) 0:86 'mf10' ( temp mediump float) 0:87 add ( temp mediump 2-component vector of int) 0:87 'mi16_2' ( temp mediump 2-component vector of int) 0:87 'mi16' ( temp mediump int) 0:88 add ( temp mediump 2-component vector of int) 0:88 'mi12_2' ( temp mediump 2-component vector of int) 0:88 'mi12' ( temp mediump int) 0:89 add ( temp mediump 2-component vector of uint) 0:89 'mu16_2' ( temp mediump 2-component vector of uint) 0:89 'mu16' ( temp mediump uint) 0:91 matrix-times-vector ( temp mediump 4-component vector of float) 0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float) 0:91 'mf16_2' ( temp mediump 2-component vector of float) 0:92 matrix-times-vector ( temp mediump 4-component vector of float) 0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float) 0:92 'mf16_3' ( temp mediump 3-component vector of float) 0:93 matrix-times-vector ( temp mediump 4-component vector of float) 0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float) 0:93 'mf16_4' ( temp mediump 4-component vector of float) 0:94 vector-times-matrix ( temp mediump 4-component vector of float) 0:94 'mf16_2' ( temp mediump 2-component vector of float) 0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float) 0:95 vector-times-matrix ( temp mediump 4-component vector of float) 0:95 'mf16_3' ( temp mediump 3-component vector of float) 0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float) 0:96 vector-times-matrix ( temp mediump 4-component vector of float) 0:96 'mf16_4' ( temp mediump 4-component vector of float) 0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float) 0:98 matrix-times-vector ( temp mediump 4-component vector of float) 0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float) 0:98 'mf10_2' ( temp mediump 2-component vector of float) 0:99 matrix-times-vector ( temp mediump 4-component vector of float) 0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float) 0:99 'mf10_3' ( temp mediump 3-component vector of float) 0:100 matrix-times-vector ( temp mediump 4-component vector of float) 0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float) 0:100 'mf10_4' ( temp mediump 4-component vector of float) 0:101 vector-times-matrix ( temp mediump 4-component vector of float) 0:101 'mf10_2' ( temp mediump 2-component vector of float) 0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float) 0:102 vector-times-matrix ( temp mediump 4-component vector of float) 0:102 'mf10_3' ( temp mediump 3-component vector of float) 0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float) 0:103 vector-times-matrix ( temp mediump 4-component vector of float) 0:103 'mf10_4' ( temp mediump 4-component vector of float) 0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float) 0:106 move second child to first child ( temp 4-component vector of float) 0:106 Color: direct index for structure ( temp 4-component vector of float) 0:106 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: 0:106 0.000000 0:106 0.000000 0:106 0.000000 0:106 0.000000 0:107 Branch: Return with expression 0:107 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:9 Color: direct index for structure ( temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:85 add ( temp mediump 2-component vector of float) 0:85 'mf16_2' ( temp mediump 2-component vector of float) 0:85 'mf16' ( temp mediump float) 0:86 add ( temp mediump 2-component vector of float) 0:86 'mf10_2' ( temp mediump 2-component vector of float) 0:86 'mf10' ( temp mediump float) 0:87 add ( temp mediump 2-component vector of int) 0:87 'mi16_2' ( temp mediump 2-component vector of int) 0:87 'mi16' ( temp mediump int) 0:88 add ( temp mediump 2-component vector of int) 0:88 'mi12_2' ( temp mediump 2-component vector of int) 0:88 'mi12' ( temp mediump int) 0:89 add ( temp mediump 2-component vector of uint) 0:89 'mu16_2' ( temp mediump 2-component vector of uint) 0:89 'mu16' ( temp mediump uint) 0:91 matrix-times-vector ( temp mediump 4-component vector of float) 0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float) 0:91 'mf16_2' ( temp mediump 2-component vector of float) 0:92 matrix-times-vector ( temp mediump 4-component vector of float) 0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float) 0:92 'mf16_3' ( temp mediump 3-component vector of float) 0:93 matrix-times-vector ( temp mediump 4-component vector of float) 0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float) 0:93 'mf16_4' ( temp mediump 4-component vector of float) 0:94 vector-times-matrix ( temp mediump 4-component vector of float) 0:94 'mf16_2' ( temp mediump 2-component vector of float) 0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float) 0:95 vector-times-matrix ( temp mediump 4-component vector of float) 0:95 'mf16_3' ( temp mediump 3-component vector of float) 0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float) 0:96 vector-times-matrix ( temp mediump 4-component vector of float) 0:96 'mf16_4' ( temp mediump 4-component vector of float) 0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float) 0:98 matrix-times-vector ( temp mediump 4-component vector of float) 0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float) 0:98 'mf10_2' ( temp mediump 2-component vector of float) 0:99 matrix-times-vector ( temp mediump 4-component vector of float) 0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float) 0:99 'mf10_3' ( temp mediump 3-component vector of float) 0:100 matrix-times-vector ( temp mediump 4-component vector of float) 0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float) 0:100 'mf10_4' ( temp mediump 4-component vector of float) 0:101 vector-times-matrix ( temp mediump 4-component vector of float) 0:101 'mf10_2' ( temp mediump 2-component vector of float) 0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float) 0:102 vector-times-matrix ( temp mediump 4-component vector of float) 0:102 'mf10_3' ( temp mediump 3-component vector of float) 0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float) 0:103 vector-times-matrix ( temp mediump 4-component vector of float) 0:103 'mf10_4' ( temp mediump 4-component vector of float) 0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float) 0:106 move second child to first child ( temp 4-component vector of float) 0:106 Color: direct index for structure ( temp 4-component vector of float) 0:106 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: 0:106 0.000000 0:106 0.000000 0:106 0.000000 0:106 0.000000 0:107 Branch: Return with expression 0:107 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:9 Color: direct index for structure ( temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 132 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 126 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 14 "mf16_2" Name 17 "mf16" Name 21 "mf10_2" Name 23 "mf10" Name 30 "mi16_2" Name 33 "mi16" Name 37 "mi12_2" Name 39 "mi12" Name 46 "mu16_2" Name 49 "mu16" Name 55 "mf16_2x4" Name 61 "mf16_3x4" Name 65 "mf16_3" Name 70 "mf16_4x4" Name 73 "mf16_4" Name 79 "mf16_4x2" Name 85 "mf16_4x3" Name 91 "mf10_2x4" Name 95 "mf10_3x4" Name 97 "mf10_3" Name 100 "mf10_4x4" Name 102 "mf10_4" Name 106 "mf10_4x2" Name 110 "mf10_4x3" Name 117 "psout" Name 126 "@entryPointOutput.Color" Name 129 "$Global" MemberName 129($Global) 0 "b1a" MemberName 129($Global) 1 "b1b" Name 131 "" Decorate 14(mf16_2) RelaxedPrecision Decorate 15 RelaxedPrecision Decorate 17(mf16) RelaxedPrecision Decorate 18 RelaxedPrecision Decorate 19 RelaxedPrecision Decorate 20 RelaxedPrecision Decorate 21(mf10_2) RelaxedPrecision Decorate 22 RelaxedPrecision Decorate 23(mf10) RelaxedPrecision Decorate 24 RelaxedPrecision Decorate 25 RelaxedPrecision Decorate 26 RelaxedPrecision Decorate 30(mi16_2) RelaxedPrecision Decorate 31 RelaxedPrecision Decorate 33(mi16) RelaxedPrecision Decorate 34 RelaxedPrecision Decorate 35 RelaxedPrecision Decorate 36 RelaxedPrecision Decorate 37(mi12_2) RelaxedPrecision Decorate 38 RelaxedPrecision Decorate 39(mi12) RelaxedPrecision Decorate 40 RelaxedPrecision Decorate 41 RelaxedPrecision Decorate 42 RelaxedPrecision Decorate 46(mu16_2) RelaxedPrecision Decorate 47 RelaxedPrecision Decorate 49(mu16) RelaxedPrecision Decorate 50 RelaxedPrecision Decorate 51 RelaxedPrecision Decorate 52 RelaxedPrecision Decorate 55(mf16_2x4) RelaxedPrecision Decorate 56 RelaxedPrecision Decorate 57 RelaxedPrecision Decorate 58 RelaxedPrecision Decorate 61(mf16_3x4) RelaxedPrecision Decorate 62 RelaxedPrecision Decorate 65(mf16_3) RelaxedPrecision Decorate 66 RelaxedPrecision Decorate 67 RelaxedPrecision Decorate 70(mf16_4x4) RelaxedPrecision Decorate 71 RelaxedPrecision Decorate 73(mf16_4) RelaxedPrecision Decorate 74 RelaxedPrecision Decorate 75 RelaxedPrecision Decorate 76 RelaxedPrecision Decorate 79(mf16_4x2) RelaxedPrecision Decorate 80 RelaxedPrecision Decorate 81 RelaxedPrecision Decorate 82 RelaxedPrecision Decorate 85(mf16_4x3) RelaxedPrecision Decorate 86 RelaxedPrecision Decorate 87 RelaxedPrecision Decorate 88 RelaxedPrecision Decorate 89 RelaxedPrecision Decorate 90 RelaxedPrecision Decorate 91(mf10_2x4) RelaxedPrecision Decorate 92 RelaxedPrecision Decorate 93 RelaxedPrecision Decorate 94 RelaxedPrecision Decorate 95(mf10_3x4) RelaxedPrecision Decorate 96 RelaxedPrecision Decorate 97(mf10_3) RelaxedPrecision Decorate 98 RelaxedPrecision Decorate 99 RelaxedPrecision Decorate 100(mf10_4x4) RelaxedPrecision Decorate 101 RelaxedPrecision Decorate 102(mf10_4) RelaxedPrecision Decorate 103 RelaxedPrecision Decorate 104 RelaxedPrecision Decorate 105 RelaxedPrecision Decorate 106(mf10_4x2) RelaxedPrecision Decorate 107 RelaxedPrecision Decorate 108 RelaxedPrecision Decorate 109 RelaxedPrecision Decorate 110(mf10_4x3) RelaxedPrecision Decorate 111 RelaxedPrecision Decorate 112 RelaxedPrecision Decorate 113 RelaxedPrecision Decorate 114 RelaxedPrecision Decorate 115 RelaxedPrecision Decorate 126(@entryPointOutput.Color) Location 0 MemberDecorate 129($Global) 0 RelaxedPrecision MemberDecorate 129($Global) 0 Offset 0 MemberDecorate 129($Global) 1 RelaxedPrecision MemberDecorate 129($Global) 1 Offset 4 Decorate 129($Global) Block Decorate 131 DescriptorSet 0 Decorate 131 Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypeVector 6(float) 2 13: TypePointer Function 12(fvec2) 16: TypePointer Function 6(float) 27: TypeInt 32 1 28: TypeVector 27(int) 2 29: TypePointer Function 28(ivec2) 32: TypePointer Function 27(int) 43: TypeInt 32 0 44: TypeVector 43(int) 2 45: TypePointer Function 44(ivec2) 48: TypePointer Function 43(int) 53: TypeMatrix 7(fvec4) 2 54: TypePointer Function 53 59: TypeMatrix 7(fvec4) 3 60: TypePointer Function 59 63: TypeVector 6(float) 3 64: TypePointer Function 63(fvec3) 68: TypeMatrix 7(fvec4) 4 69: TypePointer Function 68 72: TypePointer Function 7(fvec4) 77: TypeMatrix 12(fvec2) 4 78: TypePointer Function 77 83: TypeMatrix 63(fvec3) 4 84: TypePointer Function 83 116: TypePointer Function 8(PS_OUTPUT) 118: 27(int) Constant 0 119: 6(float) Constant 0 120: 7(fvec4) ConstantComposite 119 119 119 119 125: TypePointer Output 7(fvec4) 126(@entryPointOutput.Color): 125(ptr) Variable Output 129($Global): TypeStruct 6(float) 6(float) 130: TypePointer Uniform 129($Global) 131: 130(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 127:8(PS_OUTPUT) FunctionCall 10(@main() 128: 7(fvec4) CompositeExtract 127 0 Store 126(@entryPointOutput.Color) 128 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 14(mf16_2): 13(ptr) Variable Function 17(mf16): 16(ptr) Variable Function 21(mf10_2): 13(ptr) Variable Function 23(mf10): 16(ptr) Variable Function 30(mi16_2): 29(ptr) Variable Function 33(mi16): 32(ptr) Variable Function 37(mi12_2): 29(ptr) Variable Function 39(mi12): 32(ptr) Variable Function 46(mu16_2): 45(ptr) Variable Function 49(mu16): 48(ptr) Variable Function 55(mf16_2x4): 54(ptr) Variable Function 61(mf16_3x4): 60(ptr) Variable Function 65(mf16_3): 64(ptr) Variable Function 70(mf16_4x4): 69(ptr) Variable Function 73(mf16_4): 72(ptr) Variable Function 79(mf16_4x2): 78(ptr) Variable Function 85(mf16_4x3): 84(ptr) Variable Function 91(mf10_2x4): 54(ptr) Variable Function 95(mf10_3x4): 60(ptr) Variable Function 97(mf10_3): 64(ptr) Variable Function 100(mf10_4x4): 69(ptr) Variable Function 102(mf10_4): 72(ptr) Variable Function 106(mf10_4x2): 78(ptr) Variable Function 110(mf10_4x3): 84(ptr) Variable Function 117(psout): 116(ptr) Variable Function 15: 12(fvec2) Load 14(mf16_2) 18: 6(float) Load 17(mf16) 19: 12(fvec2) CompositeConstruct 18 18 20: 12(fvec2) FAdd 15 19 22: 12(fvec2) Load 21(mf10_2) 24: 6(float) Load 23(mf10) 25: 12(fvec2) CompositeConstruct 24 24 26: 12(fvec2) FAdd 22 25 31: 28(ivec2) Load 30(mi16_2) 34: 27(int) Load 33(mi16) 35: 28(ivec2) CompositeConstruct 34 34 36: 28(ivec2) IAdd 31 35 38: 28(ivec2) Load 37(mi12_2) 40: 27(int) Load 39(mi12) 41: 28(ivec2) CompositeConstruct 40 40 42: 28(ivec2) IAdd 38 41 47: 44(ivec2) Load 46(mu16_2) 50: 43(int) Load 49(mu16) 51: 44(ivec2) CompositeConstruct 50 50 52: 44(ivec2) IAdd 47 51 56: 53 Load 55(mf16_2x4) 57: 12(fvec2) Load 14(mf16_2) 58: 7(fvec4) MatrixTimesVector 56 57 62: 59 Load 61(mf16_3x4) 66: 63(fvec3) Load 65(mf16_3) 67: 7(fvec4) MatrixTimesVector 62 66 71: 68 Load 70(mf16_4x4) 74: 7(fvec4) Load 73(mf16_4) 75: 7(fvec4) MatrixTimesVector 71 74 76: 12(fvec2) Load 14(mf16_2) 80: 77 Load 79(mf16_4x2) 81: 7(fvec4) VectorTimesMatrix 76 80 82: 63(fvec3) Load 65(mf16_3) 86: 83 Load 85(mf16_4x3) 87: 7(fvec4) VectorTimesMatrix 82 86 88: 7(fvec4) Load 73(mf16_4) 89: 68 Load 70(mf16_4x4) 90: 7(fvec4) VectorTimesMatrix 88 89 92: 53 Load 91(mf10_2x4) 93: 12(fvec2) Load 21(mf10_2) 94: 7(fvec4) MatrixTimesVector 92 93 96: 59 Load 95(mf10_3x4) 98: 63(fvec3) Load 97(mf10_3) 99: 7(fvec4) MatrixTimesVector 96 98 101: 68 Load 100(mf10_4x4) 103: 7(fvec4) Load 102(mf10_4) 104: 7(fvec4) MatrixTimesVector 101 103 105: 12(fvec2) Load 21(mf10_2) 107: 77 Load 106(mf10_4x2) 108: 7(fvec4) VectorTimesMatrix 105 107 109: 63(fvec3) Load 97(mf10_3) 111: 83 Load 110(mf10_4x3) 112: 7(fvec4) VectorTimesMatrix 109 111 113: 7(fvec4) Load 102(mf10_4) 114: 68 Load 100(mf10_4x4) 115: 7(fvec4) VectorTimesMatrix 113 114 121: 72(ptr) AccessChain 117(psout) 118 Store 121 120 122:8(PS_OUTPUT) Load 117(psout) ReturnValue 122 FunctionEnd