hlsl.emptystructreturn.tesc Shader version: 500 vertices = 3 vertex spacing = equal_spacing triangle order = cw 0:? Sequence 0:16 Function Definition: blob(struct-HullInputType-vf41[3]; ( temp void) 0:16 Function Parameters: 0:16 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:20 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:20 Function Parameters: 0:20 'inputPatch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:20 'patchId' ( in uint) 0:? Sequence 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 edges: direct index for structure ( temp 3-element array of float) 0:24 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 2.000000 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 edges: direct index for structure ( temp 3-element array of float) 0:25 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 2.000000 0:26 move second child to first child ( temp float) 0:26 direct index ( temp float) 0:26 edges: direct index for structure ( temp 3-element array of float) 0:26 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 2.000000 0:29 move second child to first child ( temp float) 0:29 inside: direct index for structure ( temp float) 0:29 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 2.000000 0:31 Branch: Return with expression 0:31 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:42 Function Definition: @main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1; ( temp structure{}) 0:42 Function Parameters: 0:42 'stage_input' ( in structure{}) 0:42 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:42 'pointId' ( in uint) 0:42 'patchId' ( in uint) 0:? Sequence 0:44 Function Call: blob(struct-HullInputType-vf41[3]; ( temp void) 0:44 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:46 Branch: Return with expression 0:46 'output' ( temp structure{}) 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp structure{}) 0:? 'stage_input' ( temp structure{}) 0:? 'stage_input' ( in structure{}) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 1 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 2 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 2 (const int) 0:42 move second child to first child ( temp uint) 0:? 'pointId' ( temp uint) 0:? 'pointId' ( in uint InvocationID) 0:42 move second child to first child ( temp uint) 0:? 'patchId' ( temp uint) 0:? 'patchId' ( in uint PrimitiveID) 0:42 Sequence 0:42 move second child to first child ( temp structure{}) 0:42 indirect index ( out structure{}) 0:? '@entryPointOutput' ( out 3-element array of structure{}) 0:? 'pointId' ( in uint InvocationID) 0:42 Function Call: @main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1; ( temp structure{}) 0:? 'stage_input' ( temp structure{}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:? 'pointId' ( temp uint) 0:? 'patchId' ( temp uint) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'pointId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:? 'patchId' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? inside: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:? 'pointId' ( in uint InvocationID) 0:? 'patchId' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = equal_spacing triangle order = cw 0:? Sequence 0:16 Function Definition: blob(struct-HullInputType-vf41[3]; ( temp void) 0:16 Function Parameters: 0:16 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:20 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:20 Function Parameters: 0:20 'inputPatch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:20 'patchId' ( in uint) 0:? Sequence 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 edges: direct index for structure ( temp 3-element array of float) 0:24 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 2.000000 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 edges: direct index for structure ( temp 3-element array of float) 0:25 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 2.000000 0:26 move second child to first child ( temp float) 0:26 direct index ( temp float) 0:26 edges: direct index for structure ( temp 3-element array of float) 0:26 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 2.000000 0:29 move second child to first child ( temp float) 0:29 inside: direct index for structure ( temp float) 0:29 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 2.000000 0:31 Branch: Return with expression 0:31 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:42 Function Definition: @main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1; ( temp structure{}) 0:42 Function Parameters: 0:42 'stage_input' ( in structure{}) 0:42 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:42 'pointId' ( in uint) 0:42 'patchId' ( in uint) 0:? Sequence 0:44 Function Call: blob(struct-HullInputType-vf41[3]; ( temp void) 0:44 'patch' ( in 3-element array of structure{ temp 4-component vector of float position}) 0:46 Branch: Return with expression 0:46 'output' ( temp structure{}) 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp structure{}) 0:? 'stage_input' ( temp structure{}) 0:? 'stage_input' ( in structure{}) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 1 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float position}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:42 Constant: 0:42 2 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:42 Constant: 0:42 2 (const int) 0:42 move second child to first child ( temp uint) 0:? 'pointId' ( temp uint) 0:? 'pointId' ( in uint InvocationID) 0:42 move second child to first child ( temp uint) 0:? 'patchId' ( temp uint) 0:? 'patchId' ( in uint PrimitiveID) 0:42 Sequence 0:42 move second child to first child ( temp structure{}) 0:42 indirect index ( out structure{}) 0:? '@entryPointOutput' ( out 3-element array of structure{}) 0:? 'pointId' ( in uint InvocationID) 0:42 Function Call: @main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1; ( temp structure{}) 0:? 'stage_input' ( temp structure{}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:? 'pointId' ( temp uint) 0:? 'patchId' ( temp uint) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'pointId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? 'patch' ( temp 3-element array of structure{ temp 4-component vector of float position}) 0:? 'patchId' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? inside: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? 'patch.position' ( in 3-element array of 4-component vector of float Position) 0:? 'pointId' ( in uint InvocationID) 0:? 'patchId' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) Validation failed // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 132 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 65 79 82 115 128 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingEqual ExecutionMode 4 VertexOrderCw Source HLSL 500 Name 4 "main" Name 8 "HullInputType" MemberName 8(HullInputType) 0 "position" Name 15 "blob(struct-HullInputType-vf41[3];" Name 14 "patch" Name 19 "ConstantOutputType" MemberName 19(ConstantOutputType) 0 "edges" MemberName 19(ConstantOutputType) 1 "inside" Name 23 "ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1;" Name 21 "inputPatch" Name 22 "patchId" Name 25 "EmptyStruct" Name 27 "HullOutputType" Name 33 "@main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1;" Name 29 "stage_input" Name 30 "patch" Name 31 "pointId" Name 32 "patchId" Name 36 "output" Name 50 "param" Name 54 "output" Name 58 "stage_input" Name 60 "stage_input" Name 62 "patch" Name 65 "patch.position" Name 77 "pointId" Name 79 "pointId" Name 81 "patchId" Name 82 "patchId" Name 86 "@entryPointOutput" Name 88 "param" Name 90 "param" Name 92 "param" Name 94 "param" Name 107 "@patchConstantResult" Name 108 "param" Name 110 "param" Name 115 "@patchConstantOutput.edges" Name 128 "@patchConstantOutput.inside" Decorate 65(patch.position) BuiltIn Position Decorate 79(pointId) BuiltIn InvocationId Decorate 82(patchId) BuiltIn PrimitiveId Decorate 115(@patchConstantOutput.edges) Patch Decorate 115(@patchConstantOutput.edges) BuiltIn TessLevelOuter Decorate 128(@patchConstantOutput.inside) Patch Decorate 128(@patchConstantOutput.inside) BuiltIn TessLevelInner 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(HullInputType): TypeStruct 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(HullInputType) 10 12: TypePointer Function 11 13: TypeFunction 2 12(ptr) 17: TypePointer Function 9(int) 18: TypeArray 6(float) 10 19(ConstantOutputType): TypeStruct 18 6(float) 20: TypeFunction 19(ConstantOutputType) 12(ptr) 17(ptr) 25(EmptyStruct): TypeStruct 26: TypePointer Function 25(EmptyStruct) 27(HullOutputType): TypeStruct 28: TypeFunction 27(HullOutputType) 26(ptr) 12(ptr) 17(ptr) 17(ptr) 35: TypePointer Function 19(ConstantOutputType) 37: TypeInt 32 1 38: 37(int) Constant 0 39: 6(float) Constant 1073741824 40: TypePointer Function 6(float) 42: 37(int) Constant 1 44: 37(int) Constant 2 53: TypePointer Function 27(HullOutputType) 59: TypePointer Input 25(EmptyStruct) 60(stage_input): 59(ptr) Variable Input 63: TypeArray 7(fvec4) 10 64: TypePointer Input 63 65(patch.position): 64(ptr) Variable Input 66: TypePointer Input 7(fvec4) 69: TypePointer Function 7(fvec4) 78: TypePointer Input 9(int) 79(pointId): 78(ptr) Variable Input 82(patchId): 78(ptr) Variable Input 84: TypeArray 27(HullOutputType) 10 85: TypePointer Output 84 86(@entryPointOutput): 85(ptr) Variable Output 97: TypePointer Output 27(HullOutputType) 99: 9(int) Constant 2 100: 9(int) Constant 4 101: 9(int) Constant 0 103: TypeBool 113: TypeArray 6(float) 100 114: TypePointer Output 113 115(@patchConstantOutput.edges): 114(ptr) Variable Output 118: TypePointer Output 6(float) 126: TypeArray 6(float) 99 127: TypePointer Output 126 128(@patchConstantOutput.inside): 127(ptr) Variable Output 4(main): 2 Function None 3 5: Label 58(stage_input): 26(ptr) Variable Function 62(patch): 12(ptr) Variable Function 77(pointId): 17(ptr) Variable Function 81(patchId): 17(ptr) Variable Function 88(param): 26(ptr) Variable Function 90(param): 12(ptr) Variable Function 92(param): 17(ptr) Variable Function 94(param): 17(ptr) Variable Function 107(@patchConstantResult): 35(ptr) Variable Function 108(param): 12(ptr) Variable Function 110(param): 17(ptr) Variable Function 61:25(EmptyStruct) Load 60(stage_input) Store 58(stage_input) 61 67: 66(ptr) AccessChain 65(patch.position) 38 68: 7(fvec4) Load 67 70: 69(ptr) AccessChain 62(patch) 38 38 Store 70 68 71: 66(ptr) AccessChain 65(patch.position) 42 72: 7(fvec4) Load 71 73: 69(ptr) AccessChain 62(patch) 42 38 Store 73 72 74: 66(ptr) AccessChain 65(patch.position) 44 75: 7(fvec4) Load 74 76: 69(ptr) AccessChain 62(patch) 44 38 Store 76 75 80: 9(int) Load 79(pointId) Store 77(pointId) 80 83: 9(int) Load 82(patchId) Store 81(patchId) 83 87: 9(int) Load 79(pointId) 89:25(EmptyStruct) Load 58(stage_input) Store 88(param) 89 91: 11 Load 62(patch) Store 90(param) 91 93: 9(int) Load 77(pointId) Store 92(param) 93 95: 9(int) Load 81(patchId) Store 94(param) 95 96:27(HullOutputType) FunctionCall 33(@main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1;) 88(param) 90(param) 92(param) 94(param) 98: 97(ptr) AccessChain 86(@entryPointOutput) 87 Store 98 96 ControlBarrier 99 100 101 102: 9(int) Load 79(pointId) 104: 103(bool) IEqual 102 38 SelectionMerge 106 None BranchConditional 104 105 106 105: Label 109: 11 Load 62(patch) Store 108(param) 109 111: 9(int) Load 82(patchId) Store 110(param) 111 112:19(ConstantOutputType) FunctionCall 23(ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1;) 108(param) 110(param) Store 107(@patchConstantResult) 112 116: 40(ptr) AccessChain 107(@patchConstantResult) 38 38 117: 6(float) Load 116 119: 118(ptr) AccessChain 115(@patchConstantOutput.edges) 38 Store 119 117 120: 40(ptr) AccessChain 107(@patchConstantResult) 38 42 121: 6(float) Load 120 122: 118(ptr) AccessChain 115(@patchConstantOutput.edges) 42 Store 122 121 123: 40(ptr) AccessChain 107(@patchConstantResult) 38 44 124: 6(float) Load 123 125: 118(ptr) AccessChain 115(@patchConstantOutput.edges) 44 Store 125 124 129: 40(ptr) AccessChain 107(@patchConstantResult) 42 130: 6(float) Load 129 131: 118(ptr) AccessChain 128(@patchConstantOutput.inside) 38 Store 131 130 Branch 106 106: Label Return FunctionEnd 15(blob(struct-HullInputType-vf41[3];): 2 Function None 13 14(patch): 12(ptr) FunctionParameter 16: Label Return FunctionEnd 23(ColorPatchConstantFunction(struct-HullInputType-vf41[3];u1;):19(ConstantOutputType) Function None 20 21(inputPatch): 12(ptr) FunctionParameter 22(patchId): 17(ptr) FunctionParameter 24: Label 36(output): 35(ptr) Variable Function 41: 40(ptr) AccessChain 36(output) 38 38 Store 41 39 43: 40(ptr) AccessChain 36(output) 38 42 Store 43 39 45: 40(ptr) AccessChain 36(output) 38 44 Store 45 39 46: 40(ptr) AccessChain 36(output) 42 Store 46 39 47:19(ConstantOutputType) Load 36(output) ReturnValue 47 FunctionEnd 33(@main(struct-EmptyStruct1;struct-HullInputType-vf41[3];u1;u1;):27(HullOutputType) Function None 28 29(stage_input): 26(ptr) FunctionParameter 30(patch): 12(ptr) FunctionParameter 31(pointId): 17(ptr) FunctionParameter 32(patchId): 17(ptr) FunctionParameter 34: Label 50(param): 12(ptr) Variable Function 54(output): 53(ptr) Variable Function 51: 11 Load 30(patch) Store 50(param) 51 52: 2 FunctionCall 15(blob(struct-HullInputType-vf41[3];) 50(param) 55:27(HullOutputType) Load 54(output) ReturnValue 55 FunctionEnd