gl_samplemask_array_size.frag Shader version: 320 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp mediump int) 0:6 'i' ( temp mediump int) 0:6 Constant: 0:6 0 (const int) 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 Compare Less Than ( temp bool) 0:6 'i' ( temp mediump int) 0:6 Constant: 0:6 1 (const int) 0:6 Loop Body 0:7 move second child to first child ( temp highp int) 0:7 indirect index ( temp highp int SampleMaskIn) 0:7 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn) 0:7 'i' ( temp mediump int) 0:7 Constant: 0:7 -1431655766 (const int) 0:6 Loop Terminal Expression 0:6 Pre-Increment ( temp mediump int) 0:6 'i' ( temp mediump int) 0:9 move second child to first child ( temp mediump 4-component vector of float) 0:9 'fragColor' (layout( location=0) out mediump 4-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 1.000000 0:9 0.000000 0:9 1.000000 0:? Linker Objects 0:? 'fragColor' (layout( location=0) out mediump 4-component vector of float) 0:? 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn)