#!amber # Copyright 2021 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. DEVICE_FEATURE sampleRateShading SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 440 layout(location = 0) out vec4 color; void main (void) { if (gl_SampleID == 0) color = vec4(1, 0, 0, 1); else if (gl_SampleID == 1) color = vec4(0, 1, 0, 1); else if (gl_SampleID == 2) color = vec4(0, 0, 1, 1); else color = vec4(1, 1, 1, 1); } END IMAGE framebuffer_ms FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4 IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader FRAMEBUFFER_SIZE 64 64 BIND BUFFER framebuffer_ms AS color LOCATION 0 BIND BUFFER framebuffer AS resolve END RUN pipeline DRAW_RECT POS 0 0 SIZE 64 64 EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 128 128 128 255 TOLERANCE 5%