#!amber # Copyright 2021 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; void main() { color_out = vec4(1.0, 0.0, 0.0, 0.5); } END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER framebuffer AS color LOCATION 0 BLEND SRC_COLOR_FACTOR src_alpha DST_COLOR_FACTOR one_minus_src_alpha COLOR_OP add SRC_ALPHA_FACTOR one DST_ALPHA_FACTOR one ALPHA_OP max END END CLEAR_COLOR pipeline 0 255 0 255 CLEAR pipeline RUN pipeline DRAW_RECT POS 0 0 SIZE 250 250 EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 128 128 0 255 TOLERANCE 5%