#!amber # Copyright 2022 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. DEVICE_EXTENSION VK_EXT_index_type_uint8 SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; void main() { color_out = vec4(0.0, 1.0, 0.0, 1.0); } END BUFFER position DATA_TYPE vec4 DATA -1.0 1.0 0.0 1.0 1.0 1.0 0.0 1.0 1.0 -1.0 0.0 1.0 -1.0 -1.0 0.0 1.0 END BUFFER indices DATA_TYPE uint8 DATA 3 2 1 0 END IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader VERTEX_DATA position LOCATION 0 INDEX_DATA indices FRAMEBUFFER_SIZE 64 64 BIND BUFFER framebuffer AS color LOCATION 0 END RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4 EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255